How 30yr Old Twin Brothers Became Millionaires Exploring Their Childhood Passion

In all my books and seminars, I keep reiterating the fact that the only sure way you can create an enduring financial wealth from nothing is through your passion, and to buttress my point, I bring to you, the story of twin brothers who abandoned the oil and diamond company jobs that others are dying to get, just to explore their passion, and guess what? They have made a name out of it, and are now global millionaires.

Read their short story below:

Alexey Ushnisky and Afanasiy Ushnisky are twin brothers from Russia, who grew up as computer game addicts in a small village.

Alexey and his twin brother, Afanasiy grew up in one of the coldest regions in the world- Siberia in Russia, and as a result of the cold weather there; sometimes 60 degrees below 0 temperature, Alexey and his twin brother Afanasiy were encouraged to stay indoors and play indoors, so they ended up becoming computer game addicts, and played games like Mortal Kombat on their Super Nintendo game console while growing up near the city of Yakutsk.

“When we started, nobody worked at tech companies,” said Alexey, in an interview at the recent Casual Connect Tel Aviv game conference in Israel. “There were oil companies and diamond companies [in Siberia]. We grew up playing on Super Nintendo and we dreamed of making games.”

Yakutsk is the capital city of the Sakha Republic, in Russia. It’s about 279 miles south of the Arctic Circle, and it has a population of about 269,000. It’s an inland city, on the Lena River. The brothers are native Yakuts, a minority ethnic group in the far eastern region of Russia, and they grew up in a village called Hon. Since they lived in one of the coldest places in the world, they didn’t have anything to do except play computer games.

In 1996, the family moved to the city of Yakutsk. The boys were out of work, but their parents wanted them to get jobs. On the advice of their father, Alexey got a job at a big diamond production company, EPL Diamond, in 2003.

For that job, the brothers started repairing computers. That helped them become more technical. That was not an easy thing to do in Yakutsk, which had no game industry. In fact, it barely had Internet connectivity. One day, one of them saw a magazine in a kiosk that talked about how to become a game developer. They read it with great interest.

They created a game that was published by Pyotr Fyodorov, chairman of EPL Diamond and an investor from Israel. But the game didn’t sell, and Fyodorov decided not to invest further in their work.


They went to the library to learn how to become programmers. They also used Google to learn more about games and how to make them. They saw that the casual game market was a fledgling industry, with hits such as Bejeweled and Zuma, both created by PopCap Games, which is now owned by Electronic Arts. They mastered simple programming languages such as Basic, Pascal, and Fortran. They wrote their first game in a paper notebook. And they started to build a team to make CD-ROM games for the PC.

Back then, making games wasn’t easy. Just four years ago, when the company was formally started, MyTona gained access to high-speed Internet over optical fiber lines. Before that, the Internet was slow and expensive in Yakutsk. A one-megabit-per-second connection cost $2,000 a month. A four-megabit-per-second line cost $7,000 a month. In 2005, the brothers asked their father for 3,000 rubles, a loan that they would use to buy a computer. They used it in their parents’ house to make their games.

In 2007, the brothers flew to U.S. to attend the Casual Connect game conference. They showed off a title called Gems Quest, but no one was interested in it. They were on the brink of collapse. But they continued to do work-for-hire projects.

This is where persistency pays in the pursuit of success in life; never give up no matter how difficult it is…keep trying until you hit the jackpot!


“We saw the games were small and cheap to make with just a few people,” Alexey said.

They created a casual puzzle game called Boxy Goxy. But many publishers passed on it. They offered advice on how to improve it. Eventually, the American company Freeze Tag invited them to remake the title, and Freeze Tag published the improved game as Xango Tango in 2008 on the Big Fish Games network. You could play it for 60 minutes. But if you wanted to download the premium game, you had to pay for it at that point. It was a “try before you buy” game. The title generated the first real income for the brothers in the game business.

“We learned a lot of lessons on how to create a game from that,” Alexey said. “But it was not really a big commercial success.”

The company still did some work for hire, getting work in non-gaming programming jobs. In 2009, they went on to create Summer House and Strange Cases, a detective story game about a FBI agent. The latter was published by Big Fish Games, and it became the No. 1 game on Big Fish Games’ network for 13 days. By 2010, the brothers had generated a million dollars in earnings from their games.

They kept on making games, and saw the migration to mobile. They eventually made 14 games, and none of them were a huge hit. Then, in 2012, they started work on the hidden object game. By that time, they had made 14 games.

Eventually, they came into contact with a big Swedish publisher, G5 Entertainment, a Stockholm company which was founded by Russians. Tatiana Timoshenko, director of licensing at G5 Entertainment, said her company gave MyTona a lot of feedback on how to proceed with the design for free-to-play titles, where you play for free and pay real money to buy virtual goods.

Around 2011, free-to-play was sweeping through the game industry, and platforms such as smartphones were emerging. G5 and MyTona launched the game, The Secret Society: Hidden Mystery, in November 2012 on iOS. In the game, you join the Order of Seekers, a secret society of people with the ability to move inside magic worlds. You travel through pictures in search of clues to unravel the mystery behind the disappearance of a missing uncle.

The Secret Society wasn’t a hit at first. But the company kept tweaking it. After the 1.03 update in the spring of 2013, the title finally became a big hit and a constant earner on the app stores. To date, it has been downloaded more than 30 million times. And the brothers have generated more than $10 million in revenue from the game. That has enabled them to hire 100 people in Yakutsk and come up with even more games.

The 30-year-old brothers don’t plan to leave Yakutsk, but they have added offices in San Francisco and Singapore. Now they are localizing their games for different markets, and they’re planning to launch games published under their own company’s name.

MyTona’s new hidden object game Seeker’s Notes released globally this August reached 111 on the top-grossing iPad Games in the U.S. The company also has high hopes for its “match 3” game Royal Journey.

Over time, the brothers want to create hardcore games. They’re starting by figuring out mid-core games, or hardcore free-to-play games on mobile that can be played in short sessions.

“At first, we had a dream to make hardcore games,” Alexey said. “But we only had money to make casual games. Casual games are good, but we would like to try mid-core games.”

As for what the name “MyTona” means, Alexey said, “It’s a secret. We will tell what it means after our IPO.”  (No IPO is currently planned).

Exploring your passion pays all over the world irrespective of where you are born and where you live; just stick to your dream and passion with faith and over time, wealth will sure come.

Be a regular visit of: www.frankwealth.com for more inspiring stories like this, and do watch out for my life changing book- Untold Secrets to Create Wealth From Nothing coming out very soon! Make sure you grab a copy…I am going to offer amazing discount for all my fans, so make sure you benefit from this promo by joining my wealth empowerment community on Google+




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